While Evan, I thought I might try something different: sticking to the celebrated story that no one has a right to change (except George Lucas, who has the right to change it but really, really shouldn't). I noticed that, while still in early access, is a part of Steam Workshop, and that players have been busy constructing tons of Star Wars ships and bases. While I don't know if player creations are technically mods, it's player-made content, and I figure that's close enough for my purposes.And so I present a completely accurate and above all respectful re-telling of the original Star Wars trilogy, in screenshots!Star WarsA long time ago (Wednesday) in an early-access game on my computer, a star destroyer approaches a diplomatic ship suspected of carrying stolen plans for the Empire's Death Star.
It's a Venator-class destroyer, hence the red racing stripes, which immediately derails my promise of absolute accuracy. Though they do give the ship a sporty feel!A lone stormtrooper seems to be the only one on board and he discovers a couple things when he reaches the cockpit: the star destroyer can only fly in one direction, straight ahead, and has no working weapons.
After drifting further and further from the ship he's trying to capture, he decides to investigate an Imperial-class star destroyer. It doesn't have working weapons, either. The stormtrooper is disappointed.Meanwhile, on a planet Tatooine, Luke Skywalker stares at the (only available) sun and wishes something would happen on his boring planet, though honestly, his boring planet has gangster slugs and daring pilots and dangerous spaceports and tribes of sandmen and pod-racing and, frankly, all sorts of things constantly happening all the time all over it. So, I don't know what Luke's problem is.Back to the stormtrooper! He has found yet another Star Destroyer, the Chimera, and in its docking bay he finds a bunch of small flyable ships that sorta kinda look like TIE fighters. He attempts to pilot a TIE bomber out of the docking bay - still trying to capture that ambassador ship - but has some trouble.Luke, meanwhile, tired of waiting for the Empire to capture the ship and set off the chain of events that will rescue him from farming chores and blue milkshakes, stops whining about his planned excursion to Tosche Station and finds the Millennium Falcon, which is promptly captured by Imperials. Han Solo tries to hide in the smuggling containers under his floorboards, but when he cuts a hole in his floor he just falls out into space, his limbs flailing.Luke, desperate to end the movie, finds an X-wing and launches a solo attack on the Death Star.
Luke wants to get this thing DONE.Reaching the Death Star, which is immense, he discovers that his X-Wing, while cool looking, doesn't actually have any weapons on it. So, he ejects himself and manually cuts a small exhaust port into the Death Star with his grinder. Carulli rondo in c.
Peering inside, he discovers it is completely hollow and thus, not a threat. The Rebellion is saved!The Empire Strikes BackHan Solo hides the Millennium Falcon inside an asteroid-hole (which I actually did but then somehow forgot to take a picture of).
There's no giant space worm in it, though, because what the hell is a giant space worm living in an asteroid going to survive on? The occasional tiny modified freighter that flies willingly into its mouth? Get real.In his ship Slave 1, Boba Fett stalks the Millennium Falcon as it clings to the side of a star destroyer. You may notice that part of Slave 1 is missing, the bit that sticks out of the right side.
This is because Boba Fett was not being particularly careful during takeoff and smashed it.The Falcon flies to Cloud City, where these weird red two-seater ships are always flying around.After Fett captures Han Solo at Bespin, Leia shoots at Slave 1, but it's too damn late.Luke and Leia look out the window of a Nebula-B frigate so frighteningly massive it made Luke's PC grind down to about three frames per second. They vow to get Han Solo back even it involves an overlong ruse where every single person they know is individually captured by Jabba the Hutt in the hopes that Hutt will then try to throw them all into a giant sand-mouth, which is critical to the plan's success.Return of the JediBlah-blah sail barge blah-blah Endor, and Luke finally finds an X-wing that has weapons on it, even though it's an X-wing with the wings locked in the closed position and not the attack position. It has working guns, that's the important thing. He flies off to destroy the new Death Star that is under construction. Wait, no, that wasn't Luke, that was whatsisname, Wedge. Luke was getting electrocuted by an old man with finger-lightning.Granted, this Death Star doesn't look much at all like a Death Star. It's basically like a rough framework of a Death Star.
But that's okay! This Death Star has a very important quality that makes up for its lack of looks: it has an explodable core. Wedge flies in and shoots his X-Wing guns.Kablooie!
And another kablooie! In fact, there's a massive chain reaction of satisfying kablooies that explode their way along the entire structure.
So many, in fact, that Wedge's X-Wing begins to fall apart on the way out, and he's sort of stranded there, which is okay, because I just remembered it wasn't Wedge who blew up the reactor, he just blew up the power regulator. It was Lando in the Falcon who blew up the reactor. Whatever, close enough. Try to follow that, J.J Abrams!Here are the links to the Workshop mods I used for this article, and there are lots more if you look through the Workshop.
Space Engineers Victory Star Destroyer
Captain Jack and his team crash land on Earth, but with half the original Colony missing, how will they survive?SUBSCRIBE and turn notifications ON to never miss an episode of Space Engineers - Colony Wars, every Friday and Sunday!─ Social Links ─➤ Discord Server -➤ Patreon -➤ Steam Group -➤ Twitter -➤ Facebook Page -➤ Twitch -─ Want a SPACE ENGINEERS Server? ─Check out Server Blend for Top Quality Servers today!─ Music in the Videos? ─The Music i use in videos is either by,www.epidemicsound.comwww.machinimasound.comUn-official Star Citizen Soundtrack➤Please DO NOT re-upload my videos or parts of my videos without express permission from myself or my management!#SpaceEngineers #ColonySurvival #ColonyWars #CaptainJack.
Space Engineers Mega Star Destroyer
Backstory: BACK STORY IS NOT REQUIRED TO BE READ!Golden Freeman is whacking Combine soldiers with a crowbar, when all of a sudden, a portal opens above him and out falls a massive APC, crushing him into a small pile of metal and flesh. The APC is also filled with Space Engineers, equipped at their 'realistic' speed of productivity. The remaining Combine soldiers are shocked and call for reinforcements before the Sarcal awkwardly tries to shoot at them but misses all the shots and runs them over instead.The Sarcal then drives through a wooden barricade and drives around the area for a while, crashing into random buildings that the crew can't see properly and generally staggering around confused. The Sarcal then rams through a makeshift brick wall and deploys a few space engineers, who wander around and attempt to set up a small base on a concrete building using parts salvaged from the Sarcal. This works until a pair of fast zombies appear and are killed by the space engineers' weapons, but the engineers are horrified so they tear down the base and construct a small scouting rover instead.The engineers finish the rover and attempt to scout the area, but it cannot fit through the small corridors, so the engineers get the Sarcal to ram down a dozen concrete and brick buildings to allow the buggy to have access, but there are too many buildings and some of them are too strong. Suddenly, there is a loud growling noise and the rover explodes as a fireball crashes into it from above.The rover is badly damaged and becomes more and more damaged as dozens more fireballs rain down from above, so the engineers drive it into a building and repair it. Then they drive it back into the street to try and see what was firing the fireballs, but they can't see where they are driving and it crashes into a wood and plaster wall and explodes.The engineers then think about making a flying drone, but one of them points at strange shapes flying above, so they don't make a drone.
Then a strider walks past their APC and begins to fire its void cannon at it, so the engineers quickly retreat.They keep driving until they find themselves into a zombie-infested town, so they quickly ram all the buildings down in their APC and take leave. They are driving through the sandy dunes when a fireball hits the ground a few thousand meters away from them and they spot a Combine APC wheeling towards them. The C-APC stops and deposits three Combine soldiers, but they are killed by strange ants and the APC is left unmanned. The engineers relax and one engineers goes out to check on the enemy APC but he is scared away by the strange ants and falls back to his engineer APC.Then a dropship appears and deposits three Combine soldiers near the APC and one to guard the APC. What?Setting aside the numerous comments I could make about the coherence of your writing, no part of this scenario makes any sense whatsoever.
You can't use SE game mechanics-based values if you want any kind of reasonable comparison; the Gatling guns have a muzzle velocity considerable less than standard pistol rounds, for example. Additionally, since the two APCs begin 5,000 kilometers away, very probably they never meet and both crews die of dehydration in a few days; the space engineers might go even sooner if they forget to raise their visors and/or can't find a convenient ice-lake. Space Engineers has nothing to it except game mechanics, and so cannot be compared to anything in a useful fashion.If we rationalize all of the above, I - were I the space engineer commander - would immediately build a single drone carrying a pair of downward-facing Gatling turrets, program it to perform a simple grid-based search-and-destroy mission against the Combine APC, and build a hydrogen rocketship to leave this ridiculous scenario before an antlion gets me.I will say that your APC is pretty. Unfortunately it's also completely impractical; the turret arrangement allows for only single-axis movement, and I certainly wouldn't trust something with that many moving parts in the kind of environment (large MP games, that is) where you might need a 14-seat ground transport, the engine being what it is. Lightly armored ground transport that is the size of a missile boat and armed with weapons with only 60% of the muzzle velocity of black powder.and if it really had 5 inch thick steel armor it'd weigh 150 tons and up, which judging from how small the wheels are would probably cause it to damage paved roads simply by moving, assuming it even could.
Oh and the blind arcs for the turret are so large it might be possible for another vehicle to approach it from several hundred meters away without ever being hittable. Yeah I hand this to the less shitty Combine APC out of hand because it can probably just park being this immobile monster and riddle one spot with gunfire until the armor fails. Doesn't really matter, a vehicle that size is simply going to be immensely heavy for those wheels and axles if its able to stand up to more then AK-47 gunfire. Though perhaps it can't even resist that, since its own weapons are so weak.
It isn't for nothing that vehicles like the BTR series and Stryker have wheels taking up the entire side profile. No question it will be very unstable and unable to cope with a major side slope or deal with any kind of obstruction, the nose will dig in easily. Its just crap. The thing is substantially larger than a motor coach, but the wheels are about the same size.
As Sea Skimmer says either it is made of tin foil or it will immediately sink in up to the axles as soon as it drives onto mud, sand or really anywhere but rock or tarmac. The target profile is huge and the overhangs are too big to be a credible offroad vehicle.The Combine APC is, by comparison, quite practical.
It looks like a WW2 armoured car, but with essentially unlimited range and a decent supply of guided missiles instead of an anti-tank gun. Well those wheels are a lot bigger then any bus or road legal truck tire, its just also bigger then a train car, and those things tend to be in the 40-50 ton range just as empty sheet steel boxes and much simpler running gear. The EMU coaches used around here are 60 tons but the side material would not stop past.22LR. Steel meanwhile goes at 42lb a square foot roughly, and with the size of this thing each inch added steel armor with -partial coverage to the exposed areas but not everywhere is probably 45 tons on its own. Going to be a problem quickly no matter the improved materials used.In contrast guided missiles so dominate mechanized battlefields most of our tactical thinking comes down to how to counter act them or employee them. Anything that can mount a decent ATGM and take up acceptable firing positions (of any form) can inflict a tremendous amount of damage, you're hard pressed to fail on the mount.
You just have to be willing to pay for the launcher and 12 missiles the team needs before it will probably be itself murderized.I'd figure in the 2020s we'll get some active protection systems that can truly cope with the full spectrum of these missiles, right now a lot of low angle firing ATGMs can be defeated but not so much the diving missiles and shells. While I can forgive earlier sci fi for not expecting it to become so plausible its basically rolling into necessity land and probably using a two tier system, with the inner tier deactivated when friendly forces are close. Which is a wonderful future artillery dust cloud tolerant networking nightmare to come. Trophy and all. Work against specified threats, but the Israelis threats don't include things like coordinated artillery attacks or say, chaff-flare command detonated mines in an ambush via top attack popup mines. Not sci fi, something from the early 90s now. Sea Skimmer wrote:Well those wheels are a lot bigger then any bus or road legal truck tire, its just also bigger then a train car, and those things tend to be in the 40-50 ton range just as empty sheet steel boxes and much simpler running gear.
The EMU coaches used around here are 60 tons but the side material would not stop past.22LR. Steel meanwhile goes at 42lb a square foot roughly, and with the size of this thing each inch added steel armor with -partial coverage to the exposed areas but not everywhere is probably 45 tons on its own. Going to be a problem quickly no matter the improved materials used.The E-APC could just soak up the missiles and dump its engineers and then charge at the C-APC which will sit there and fire away. Even if the E-APC is destroyed before it reaches the C-APC it doesn't matter as there will still be at least 20 tons of wreckage rolling towards it at more than a hundred miles an hour.
Then the engineers (they dismounted, remember?) harvest the wreckage from both cars and build another Sarcal APC (slightly weaker) and win because only the E-APC is left standing. Starglider wrote:The thing is substantially larger than a motor coach, but the wheels are about the same size.
As Sea Skimmer says either it is made of tin foil or it will immediately sink in up to the axles as soon as it drives onto mud, sand or really anywhere but rock or tarmac. The target profile is huge and the overhangs are too big to be a credible offroad vehicle.The Combine APC is, by comparison, quite practical. It looks like a WW2 armoured car, but with essentially unlimited range and a decent supply of guided missiles instead of an anti-tank gun.If it sinks into the ground, then this will give it more cover and allow it's turrets to shoot close things more easily. If it's target retreats, then the engineers could make a drone to pull it out or disassemble it completely and re-build it near its target, allowing it to damage the target again and repeat until destroyed.Also, the C-APC can be destroyed by hand grenades and gasoline barrel explosions, so it's armor is quite pathetic. Sea Skimmer wrote:Doesn't really matter, a vehicle that size is simply going to be immensely heavy for those wheels and axles if its able to stand up to more then AK-47 gunfire. Though perhaps it can't even resist that, since its own weapons are so weak.
It isn't for nothing that vehicles like the BTR series and Stryker have wheels taking up the entire side profile. No question it will be very unstable and unable to cope with a major side slope or deal with any kind of obstruction, the nose will dig in easily.
Its just crap.Well assuming that game mechanics don't mean that hitting a slight obstacle will cause the metal armor to melt away like tinfoil, ramming the front into the ground will only confuse the enemy and probably make them miss, because they were expecting the APC to level out and drive across the surface, but instead they drilled straight into the ground with the front of their vehicle. This would meant the Com-APC would miss all it's shots which were relying on the E-APC to not get stuck in the ground.BUT, the most important thing is that since the vehicle would be very low, the only thing visible would be the turret, which itself would have a PERFECT firing angle! So the nose digging in will actually help the APC, since it will give it extremely good cover and allow it's turret to fire at the enemy.If the wheels fall off the engineers can dismount and replace them as well. Sea Skimmer wrote:Lightly armored ground transport that is the size of a missile boat and armed with weapons with only 60% of the muzzle velocity of black powder.and if it really had 5 inch thick steel armor it'd weigh 150 tons and up, which judging from how small the wheels are would probably cause it to damage paved roads simply by moving, assuming it even could.
Oh and the blind arcs for the turret are so large it might be possible for another vehicle to approach it from several hundred meters away without ever being hittable. Yeah I hand this to the less shitty Combine APC out of hand because it can probably just park being this immobile monster and riddle one spot with gunfire until the armor fails.The Combine's APC wouldn't be able to fire many missiles at it unless it was in direct line of site, because of the random steel structures everywhere. This means the engineers could all dismount and scout ahead to spot the APC and then tell the engineering APC where the C-APC is and then the E-APC could wait behind a corner and wait for the C-APC and then drive backwards and ram the C-APC at full speed which would annihilate the C-APC and do little damage to the E-APC.That means the E-APC would have about 50 mm of steel on it, which is plenty of armour for a modern light/police APC, so it should be good enough. Esquire wrote:I.
What?Setting aside the numerous comments I could make about the coherence of your writing, no part of this scenario makes any sense whatsoever. You can't use SE game mechanics-based values if you want any kind of reasonable comparison; the Gatling guns have a muzzle velocity considerable less than standard pistol rounds, for example.
Additionally, since the two APCs begin 5,000 kilometers away, very probably they never meet and both crews die of dehydration in a few days; the space engineers might go even sooner if they forget to raise their visors and/or can't find a convenient ice-lake. Space Engineers has nothing to it except game mechanics, and so cannot be compared to anything in a useful fashion.If we rationalize all of the above, I - were I the space engineer commander - would immediately build a single drone carrying a pair of downward-facing Gatling turrets, program it to perform a simple grid-based search-and-destroy mission against the Combine APC, and build a hydrogen rocketship to leave this ridiculous scenario before an antlion gets me.I will say that your APC is pretty. Unfortunately it's also completely impractical; the turret arrangement allows for only single-axis movement, and I certainly wouldn't trust something with that many moving parts in the kind of environment (large MP games, that is) where you might need a 14-seat ground transport, the engine being what it is.Okay, it's not my APC, and the person that made it isn't me.
I will just get that out of the way first, no credit goes to me for that vehicle. I just thought it was reasonably practical and looked nice and was also well-armed and armoured and also worked on planets very well and soaked up plenty of rocket hits before exposing the crew too much, although I was in creative.The gatling guns will still deal plenty of damage, since they spit out plenty of rounds very quickly and are still very large rounds. So even if they are a bit slow, their speed probably won't decrease much and they are very large, so they might be able to bludgeon the APC's crew to death.The engineers don't seem to require water, but they could probably just recycle the water on their APC. Plus I bet in real life that APC would be packed with water just in case their spaceship breaks and they're stranded on a planet. None of anything which I said in that last sentence actually matters at all, because the 5,000 kilometers was a typo and it was actually supposed to be 5,000 meters. So it's 5 kilometers now.That drone would be devoured by the Combine APC's HMGs long before it could do anything.
Remember, those APCs can easily take out attack helicopters which are intelligently piloted by skilled men, so a scripted drone wouldn't do anything.Bugs are obviously not used here, so the rotors are not going to randomly explode or disappear or fall away. This is probably the first time I have heard someone claim that an armored vehicle sinking into the ground as a result of being too heavy for its size was actually an advantage. Even mecha fanboys don't make that claim, as they are smart enough to realize that it really is a disadvantage, they instead claim their vehicle is capable of countering this in some fashion.I also love the idea that these magic engineers will rebuild their destroyed vehicle in the field so it doesn't matter if it loses. Or the idea that they would disassemble and rebuild their vehicle on foot rather than using it to move towards the objective. So instead of being an APC, it is a PCA(personnel carried armor). Sea Skimmer wrote:I'd figure in the 2020s we'll get some active protection systems that can truly cope with the full spectrum of these missiles, right now a lot of low angle firing ATGMs can be defeated but not so much the diving missiles and shells. While I can forgive earlier sci fi for not expecting it to become so plausible its basically rolling into necessity land and probably using a two tier system, with the inner tier deactivated when friendly forces are close.
Space Engineers Star Destroyer Small Playable
Which is a wonderful future artillery dust cloud tolerant networking nightmare to come. Trophy and all. Work against specified threats, but the Israelis threats don't include things like coordinated artillery attacks or say, chaff-flare command detonated mines in an ambush via top attack popup mines.
Not sci fi, something from the early 90s now.What do you mean by chaff-flare command detonation? I have heard of things like seismic or acoustic sensors on popup mines, but have never heard of anything like that.
Adam Reynolds wrote:What do you mean by chaff-flare command detonation? I have heard of things like seismic or acoustic sensors on popup mines, but have never heard of anything like that.What it sounds like, a mine that disperses chaff and flares.
Ones were developed on both sides of the Iron curtain in the late Cold War primarily with the intention of protecting river crossing sites from air strikes with precision weapons and attack systems. The Russians also use them to protect air defense radar installations, with both passive emission sensing triggers and very simple radar systems. Basically ones that work like a VT fuse does, but stationary, triggering the defensive clusters when anything approaches, no direction finding involved.In this context though you could lay similar devices in conjunction with top attack land mines or other standoff mines, and thus confuse the crap out of the simple APS radar systems at a key moment. Counteracting that kind of threat is why most armies are not willing to commit to large scale APS production at the moment. At any cost they can't yet buy a system to cope with that sort of situation. Meanwhile the very cost involved in fielding APS systems ensures the vehicles themselves become even more valuable targets to destroy, and less numerous on the battlefield. But this is a process we've seen several times over since gunpowder was invented.
Contents Characteristics Hangar spaceSeveral starfighters taking off from a Venator 's main hangar passageDuring the early period of the, the Venator-class featured a wide array of space. The forward section of the Star Destroyer featured a passage down the middle, with bays for on either side. It was mainly accessed by large doors on top of the ship.
At the fore of this passage, at the bow the ship, was a collection of. Towards the aft of the passage, doors in the floor could open, leading to a space where could dock. If no cruiser was docked, however, the space could be used by personnel to jump out of the Star Destroyer directly onto the battlefield, or to deploy without the need for.
Overseeing the passage was a raised command station positioned at the aft. Even further aft, the Venator-class had two independent docking bays on their port and starboard sides, again protected. A newer style of Venator; only a small section of the red strip could open upTowards the end of the war, a different type of Venator was used. These featured a set of smaller doors on the dorsal side of the ship, and lacked access from the ventral side altogether, with the blast doors that previously lead to the main hangar space replaced with additional lighting, a crane and sometimes additional weaponry, such as a built-in beam weapon. Additionally, the side doors no longer led to independent hangars, but another passage that linked the two sides of the ship.
The central hangar row then joined the smaller passage in the middle, replacing where the command station used to be. At the front of the main passage was a small hole starfighters could launch from without having to go through any of the main doors. BridgesThe bridge of a Venator-classVenator-class Star Destroyers featured two, with the starboard one serving as the primary command center of the ship. These bridges were raised from the main body of the destroyer and provided a wide, panoramic view of the battle. However, the bridges' exposed nature made them vulnerable to attack. The bridges featured large windows at the front, with two sunken pits behind, with a raised command walkway in between. This design would become a staple in Imperial vessels, as it gave emphasis to the command hierarchy.
Further behind, a sat between two sets of blast doors. This could be used to communicate with other personnel and analyze ship or troop movements. EnginesVenators featured eight, with three distinct sizes. They were powerful enough to ram the ship into a.
Several Venators taking off from dedicated landing strips Landing capabilitiesVenators usually required specialized landing strips to perform atmospheric landings, such as those on, with performing surface landings on the battlefield due to their legs. However, surface landings could occur, as exemplified during the.
ComplementThe Venator could also carry, and, as well as the modular components to deploy a planetary. History Clone WarsA Venator in.Early in the war, the created the, a that could disable the electronic and power systems of a Republic attack cruiser with its powerful.One Venator was hijacked by the Separatists, under a. They loaded it with, and used the ship to destroy the. However, their attempts were foiled by, where blew the ship up early so it wouldn't reach the Republic station over the planet. Age of the EmpireDuring the, the design of the Republic attack cruiser ultimately evolved into the similarly wedge-shaped, the signature of the. As of the, during which Venator-class Star Destroyers reassigned from deployed to assist and the, the vessel was considered an older-generation model.
However, at least one Venator-class was stationed at the several after the.
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